Social vibration

Posted on Sunday 2 December 2007

social-vibration

Just like the Highlander , wouldn’t it be handy to be able to sense other of your own kind when they are in your environment?
JB and I made this first working prototype, designed to sense other geeks in the neighbourhood. Each shirt recognises the other, and identify itself as part of the same community - When there’s a matching one in a radius of 5-10 meters, the shirt discreetly announces the user by vibrating. Then, by exploring the space, it’s possible to figure out who is the stranger sharing your interests. If you lost the vibe, you’re probably in the wrong direction…
Two hoodies are now waiting for you to try them on, at the dorkbot Paris desk at the “Les Mondes Hors Pistes” festival.

Administrator @ 6:31 pm
Filed under: Design and Project


Photo-phobia, the next generation

Posted on Thursday 15 November 2007

solar_instrument

We made some new improvements in our solar musical instruments, added more control to modify the sound, and started to explore its physical design, which redefines the interaction. One box was designed with the sliding cover for solar panel which modify the sound. The other design separates the solar panel from the speaker box, this allows a stable location of speaker and a playful jumping movement of the panel in the light. Video’s coming soon.

Administrator @ 4:38 pm
Filed under: Design and Project


Photo-phobic musical instrument

Posted on Monday 23 July 2007

photophobe

Finally, the Photo-phobics see the light. These are autonomous units, each one has a piezo connected to a little solar panel. When this creature meet the sun light it “screams” like a maniac. It is possible to manipulate the frequency by changing the amount of light on its panel or “turn it off” by covering it.
Done with JB during the last dorkbot in Paris, which was a hand-on workshop.

Administrator @ 3:54 pm
Filed under: Project and Workshop


C+C 2007

Posted on Tuesday 29 May 2007

cc2007

Will be going to Washington (DC) to participate in the workshop of The Creativity & Cognition Conference. I’ll be presenting a short paper, and maybe doing something creative :]

Administrator @ 3:18 pm
Filed under: Talk and Workshop


First dorkbot in CPH

Posted on Sunday 27 May 2007

dorkbot1

Oh Yes! If you survived the winter in Copenhagen you deserve a dorkbot! For all the strong survivors and those who dare to visit the Kingdom of Denmark.
Sonic Gaming - that’s the title of this first one. Saturday, June 2nd, looking forward to do some strange things with electricity.

Administrator @ 3:16 pm
Filed under: Talk and Workshop


I.D.H.O. (students’ work in progress)

Posted on Friday 25 May 2007

Had a little talk at the I.D.H.O. course and a great opportunity to have a peek on the unfinished projects of the students. The “Interaction Design Hands-On” course, held by Michal Rinott and Zvika Netter, is a unique collaboration in the Holon Institute of Technology. It allows students from the School of Design and from the School of Electronic Engineering to team up and develop innovative designs. The student showed their prototypes re-thinking the interaction with radio.

Administrator @ 2:51 pm
Filed under: Talk


Tangible Interface class in Shenkar

Posted on Friday 25 May 2007

shenkar

Gave a talk and a workshop with JB, in the Shenkar College of Engineering and Design. It is the first hand-on class in tangible stuff for students, which mostly specialise in web interactions. It will be very interesting to see them stepping out of the screen. Their Prof, Noa Bichovsky, promised to update us with the results of that course - unfortunately they are still on strike.

Administrator @ 2:25 pm
Filed under: Talk and Workshop


A rapid Keyboard-Hacking Workshop

Posted on Sunday 8 April 2007

garagegeeks

Organised a little fun workshop in the GarageGeeks, to explore new alternatives to the ordinary button. I got some pictures of the event and the results on flickr.

Administrator @ 3:08 pm
Filed under: Too lazy to classify and Workshop


Enlightened Soul

Posted on Monday 5 March 2007

anima2.jpg

anima1.jpgWell, here are some sketches of the amazing Anima, designed with Alejandro Zamudio. It is a game that allows the players to hunt and capture the other players’ souls by using hacked Polaroid cameras. More info about the Anima game concept at Zazaziza.

Administrator @ 1:00 pm
Filed under: Too lazy to classify


Transatlantic Collaboration

Posted on Tuesday 9 January 2007

brainstorm.jpgDuring the last week I was working with the other side of Zazaziza, who lives on the other side of the world. He thinks I live in the future, but actually it’s he who lives in the past. Time is completely relative. Anyway, after few days of weird working-hours, we met our deadline yesterday. we have suggested a magical game that involves mystery, technology and old school interaction design at its best. I promise to publish more when the future of that project is clearer.

Administrator @ 9:30 pm
Filed under: Too lazy to classify


 
Copyright Dana Gordon 2009.